FPSCamera(int screen_width, int screen_height, glm::vec3 start_pos = glm::vec3(0.0f, 0.0f, 0.0f), float start_yaw = -90.0f, float start_pitch = 0.0f, float speed = 0.000001f, float sensitivity = 0.1f, float start_fov = 45.0f, float start_near = 0.00001f, float start_far = 1000000.0f) noexcept

比如这样的值,就会出问题,光影乱蹦。